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1、UserInterfaceDesignandProgrammingCS422TheDesignofEverydayThingsWeek1LucRenambotrenambot@uic.eduHomeworkThepurposeofthisassignmentistogiveyouabitofpracticewiththematerialpresentedinthefirstweekoftheclass-thedesignofeverydaythings.findavendingmachineoncampusorsurroundingn
2、otedownwhereitislocatedandwhatkindofmachineitis(pop,coffee,snack,postagestamps,DVD,CTA,etc)thinkabouthowtheuserinteractswiththevendingmachine.oHowdoesthemachinepresentitscapabilitiestotheuser?oWhatcantheuserdo?oWhataffordancesdoesthemachinepresent?oHowdoestheuserknoww
3、hattodofirst?oWhatkindoffeedbackdoesthevendingmachinegivetotelltheuseraboutitsstate?Homeworkdrawa1pagesketch(byhand,nophotographyallowed)ofthevendingmachine,stressingtheuserinterfacedetails(whatdoestheusersee,whatcantheuserpress,whatisthemapping,etc)redrawthesketchusin
4、gacomputerandmakeaprintoutofit(noscanningallowed)typea1page(8.5x11",10pointfont,singlespaced)discussionofwhatisgoodandwhatisbadabouttheinterface.Besuretoincludeyournameatthetop,andtheinformationonthevendingmachineitself.Turninyoursketch,theredrawnversion,andthe1pagedi
5、scussion,stapledtogether.Course•Firstwewilllookatgoodandbaddesigningeneral,independentofcomputerprograms.•Wewilllookathowtoeffectivelypresentinformationspendingmostofthecourselookingathowtoeffectivelydesigninterfaces.•Wewillfinallylookathowtoperformevaluationofthesetra
6、ditionalinterfacesandlookatspecificcasestudies.PlanforComingWeeks•Introduction&DesignofEverydayThings•InformationExploration&PresentationStyles•Principles&GoldenRules•InteractionDevices&DirectManipulationDesignofEverydayThings•Itexaminestheeffectofpoordesignandequipmen
7、tfailureonhumanbehavior•Itcoversuser-centereddesign,oneverydaythingsandoneverydayactionsDesignofEverydayThings•“IjustfoundaNormandoor:Itwasreallydifficulttoopen”•“ScienceFinds,IndustryApplies,ManConforms”•1933ChicagoWorld'sFair•MoreaboutassimilationLookaroundyou...•Sta
8、rtbylookingatInterfacesfor•Doors,Windows•Stove•Projectors•DVDplayersAffordances•Perceivedandactualpropertiesofathing,primari